2015 Review
While sitting here in my parents house recovering from two days of heavy Christmas drinking, trying to ignore my fathers flatulence and the deeply depressing sounds coming from a previously recorded...
View Article4660 Nereus: AI
Take control of automated drones in an asteroid mining cluster. Steal information and resources. AI seeks resources in asteroids, manages fuel and shares information within a network of docking...
View Article4669 Nereus?
Now Trills is finished, I’d also love to get this game done before the years end. This is the year of finishing! I’ve taken my Nereus idea and whittled it down to its core components, the result is a...
View ArticleTrills Out Now!
Trills is now available to download and purchase here: crudepixel.itch.io/trills
View ArticleResolution
I like the character of the fuzzy low resolution pixallation shader, but then the clean lines of high resolution rendering is absolutely easier on the eyes, which I guess in a game like this is the...
View ArticleBrute AI Detection Zones
In Brute, the AI is designed using the same minimalist principles as everything else. These guys all they do is turn and move towards the player once the player is in their detection zone. Like the...
View ArticleAI Live Demo
Good thing about prototyping in Construct 2 is that you can export HTML 5 builds of the game. Observe 4 pretty dumb AI floating about not doing much. If you want to, press ENTER to take control of one...
View Article4660 Nereus: AI
Take control of automated drones in an asteroid mining cluster. Steal information and resources. AI seeks resources in asteroids, manages fuel and shares information within a network of docking...
View ArticleRope Gifs!
Some lovely Orbit rope physics from Rock Legend Adam Bradley. www.6stringsand16bits.com
View Article4660 Nereus – Mining Basics
Overview of the mining mechanics in Nereus. Mining plays a part in most missions in order to collect enough resources to build structures and units. As you can see, this is a prototype so there’s lots...
View Article4660 Nereus – Simple Mission Walkthrough
This video features a mission generator which creates variations on a very simple ‘retrieval’ mission type. I will be expanding this to create much more complex mission types in the future. Video also...
View Article4660 Nereus Mechanics Update
Coming to the end of my little prototype now. Added physics based docking which means you can influence the rotation and trajectory of objects you are attached with. Also added two ships, one with...
View ArticlePrototype: Glider
This year I gave myself a limit of 48 hours total to make a prototype whenever I feel like I need to sketch out an idea. Here is 1 of 2 prototypes.
View ArticlePrototype: Super Rally Sprint
This year I gave myself a limit of 48 hours total to make a prototype whenever I feel like I need to sketch out an idea. Here is 2 of 2 prototypes.
View ArticleInvert – 2012 Idea
Little game I made a couple of years ago, am just documenting it here.
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